You know the popular nxt robot – the scorpion. Today I'm going to show you how to program it. The program looks like this. First the robot goes until it sees an object less than 15 cm away. Then it strikes the object until it hits it using the touch sensor.
This procedure is repeated and repeated again. First we need a move block. Set it to unlimited, until the robot sees an object less than 15 cm away. Then it stops. Now, we need another move block for motor A going forward unlimited, until the spike touches the object. Now, the question is how to return the spike back.
Dec 26, 2017 - My Lego Mindstorms NXT 2. How to Build and Program a NXT Lego Robot. You can download the instructions for the. Feb 12, 2013 - Austin Area Robotics, Engineering and Programming Camps, Classes. LEGO Nxt Instructions. LEGO Building Instructions - Page 031.
This would be using the rotation sensor. First we need to take the rotation sensor and reset its' value, before motor A makes any movement. Then we take the rotation sensor, read how many degrees has it rotated and move motor A backward the same amount of degrees as it rotated forward. This we repeat again and again.
We want to repeat this until the enter button of the brick is pressed. If we change the condition of the loop to the enter button is pressed. The program will not work. That's because the condition is checked just before the program enter the loop.
So if we press the enter button while we are on the first block for instance, it would not detect it. That's why we will set the loop to forever and parallel to this we will put a wait block with condition the nxt enter button and then we put a stop block to terminate the program. So our program looks like this.
Now, I would like to add another feature to the program. Let's make the robot display how many times it has stroked. So we take a variable, this time we will use the given variable for number. We initialize it with zero, because firstly the robot has not stroked anything. After each strike we will increase that value with one. Now, instead of the wait block, we will put a loop with the same condition. In it we will visualize the value of the variable.
So take the variable, number to text block and a display block. We set it to text and connect the blocks.
Let's now download the program to the brick and test it. One more thing. Under this video in the materials you can find the program of the scorpion with some explanation on it. It look like this.
The following documents are used by Robotics students. The following tutorials will help you with your GameMaker assignments: • • • • • • • The following documents will help you with your Lego Mindstorm Robot assignments: • Click here to view the The following documents will be used for the Lego Mindstorms Food Factor Challenge • • • • • • • • • • • • • • • • The following documents are from the. Some contain separate programs that can be opened in the NXT Educator.
For others, the build instructions also contain programming directions. And some, you’ll have to figure out how to program yourself. Picture Building Guide Program(s) Who We Should Thank Unknown None Fay Rhodes Philippe ‘Philo’ Hurbain None Unknown Mike Brandls Unknown None Unknown Unknown Unknown Eric Steenstra Laurens Valk Kirk Backstrom Matthias Paul Scholz Rob Torok Unknown Unknown Unknown Unknown None Fay Rhodes None Unknown Unknown The following document will help you with your Bridge assignments: • Click here to view the The following documents will help you with your Vex Robot assignments: • Click here to view the • Click here to view the.